A Breakdown of the Starter Deck
09 May 2021
Greetings one and all!
On the 11th of May, Insilentium will move out of the open beta phase, with that, we will need to reset all of the accounts, but that will be the very last reset.
After this reset, everyone will start with the same cards, and of course, the same starter deck, as such, we’re sure that there will be some questions about how the starter deck was put together, and what it consists of, hence this article!
Before we proceed to give you a detailed breakdown of the starter deck, we will recap the basics of deck building and gameplay in Insilentium.
Understanding decks is a relatively easy task as there are 3 basic rules that have to be followed at all times.
- A deck consists of 30 cards
- A deck may contain a maximum of 3 of the same card
- A deck may have up to 2 races
Moving to the match itself, there are two key game mechanics that you should always be aware of.
The first is that cards have a level requirement that ranges from 1 to 5. The higher the level requirement, the stronger the card tends to be, but you can only play the card when the match level is high or equal to the card’s level. Considering that a match always starts on level 1, having a deck that consists of only high-level cards is not advised.
The match level will increase by one every time four rounds are played, and a round completes once both players take a turn.
A unique feature of Insilentium is that when you play a match, your deck never runs out – it is infinite. The reason for this is that when drawing cards, you draw a copy of the card, not the card itself, when a card is destroyed or discarded, it is just the copy that is removed. Think of it this way, the deck is shuffled and you draw the top card, in Insilentium, you take a copy of the card and the original remains in the deck – quite straightforward when you think of it like that. Finally, at the end of every turn, the player redrafts their entire hand. This means that any cards remaining in their hand are discarded, then a full hand is redrawn.
Due to this, Insilentium requires players to think in strategic ways that are different to what regular card games require – both in deck building and in gameplay.
The Starter Deck
Now, let’s look at the starter deck. When building the starter deck, we selected the human race to be the focus, utilizing the following cards:
Level 1 Cards
- Fire Ball x3: this is a targeted spell that can be used on creatures, structures, and the opposing player, dealing 4 direct damage.
- Human Friend x3: a creature that adds X damage to all other friendly human creatures when it is forged, with X referring to the current match level. As a +X ability, this creature actually becomes more powerful as the match progresses.
- R.I.P Stone x1: a stationary structure that does not cause damage (as it has a base attack of -5), but it has a massive 20 health points meaning that it is almost unmatched in defending. Furthermore, if the opposing player manages to destroy the R.I.P Stone, its ability will trigger, healing you (the player) by the same amount of damage that it (R.I.P Stone) took. This is an excellent card at preventing early game rushes, and in this deck, the only way for you to heal.
- Sabotage x1: a simple spell that allows you to immediately destroy an enemy structure.
- Sister Lya x1: A powerful creature that arguably only gets stronger as you face stronger creatures. This is due to its ability that nullifies the attack power of any creature that attacks it. For example, if a creature with 20 attack power hits Sister Lya, even if Sister Lya is defeated, the attacking creature will have its attack power reduced to 0.
- Insmarines x3: a solid defensive and offensive creature, then when forged, will deal 3 direct damage to the card that is in front of it. Do watch out as friendly fire is possible.
- Temple of Ra x1: Not only a solid defensive structure, but it also has the immensely powerful ability that increases the number of cards you draw when redrafting by 2.
Level 2 Cards
- Big Human Friend x3: though this is the only level 2 card in this deck, it is a powerful one thanks to its ability that grants all other friendly creatures +X attack power.
Level 3 Cards
- Fire rain x1: a devastating AOE spell that deals damage to all creatures and structures, both friendly and hostile. Best used when you have lost control of the battlefield.
- Hydrogen Bomb x3: a powerful single-target spell that deals 15 damage to a target creature or structure.
- Shadow Nina x3: a creature that has the excellent ability of essentially doubling its own damage. When it attacks, its ability will trigger, dealing the direct damage that is equal to the combat damage that it just inflicted directly to the enemy player.
- Wild Mage x2: a vital control card for humans that destroys the ability from the card that is directly in front of it. The destroyed ability will not return to that card.
Level 4 Cards
- Ayuna, the Saboteur x2: an extremely powerful creature, that gets stronger as it deals battle damage, how? Every time it deals battle damage, Ayuna’s attack power increases by the damage dealt. The only downside is that it can only move 1 step per turn.
- Nuclear Bomb x2: a mass AOE (area of effect) spell that deals 15 damage to everyone – friend or foe. Those that survive get a painful dose of +5 poison.
Level 5 Card
- The Ark x1: one of the most powerful creatures in the game, with a powerful activate ability that allows the player to deal direct damage to a target creature or structure equal to the Ark’s attack power. Since the attack power starts out at 14, it can easily wipe out even the strongest of opponents.
And there you have it, a breakdown of the Insilentium starter deck. In our opinion, a battle-worthy and balanced deck, providing the player with multiple attack and defensive options, thanks to its wide range of creatures, structures, and spells!