Game Rules

General Rules

Player Profile

Each player has his own unique profile. In order not to lose access to it, make sure that you use current mail, and you can also bind several social network accounts for authorization.

Other players can see your nickname, level and league.

Battle Rules

Rivals

Your rivals may be:

Other players. Such fights will change your position in the Rating, as well as reward you for victories.

Bots are used in training battles - a great opportunity to test a new card, deck or strategy, because the result of the battle will not affect your rating.

Your friends. Add friends by their nickname to be able to join them in a duel.

Rank System

In total there are 5 levels. Each level is divided into 5 leagues (25 leagues in total):

  1. Bronze
  2. Silver
  3. Gold
  4. Platinum
  5. Diamond

Win to move higher in the ranking. If you lose, your rating goes down.

The stronger your opponent defeats you, the faster your rating grows.

The weaker the opponent who defeated you, the more your rating decreases.

Each new player goes through 5 qualifying fights with random opponents in order to determine his level and league as accurately as possible.

Battle Types

There are 3 battle modes:

  • Classic battle - this mode is for most players, the move has a duration of 60 seconds.
  • Blitz fight - this mode is suitable for players who know their deck perfectly and have developed their battle strategy, the move has a duration of only 15 seconds. This mode is not available when playing with Friends.
  • Correspondence fight - this mode is intended only for playing with friends. You can play several of these fights in parallel. The course is limited to 72 hours, but the battle should not last more than 1 week in total - such a battle automatically ends.

Battlefield

  • Has a cellular structure in the form of 3 columns and 4 rows.
  • From the point of view of the player, on the battlefield, the first line from the bottom is the Card Display Area. Accordingly, the first line at the top is the zone where the enemy cards are displayed.
  • At the bottom of the battlefield there is a Cards zone on hand, into which by default 5 random cards from the deck fall 1 time per round.
  • At the bottom of the battlefield is the player’s health indicator and his avatar. The magic effects superimposed on the Player are displayed nearby. The same elements, but enemy ones, are displayed above the battlefield.
  • At the bottom of the battlefield there are game buttons - Battle, End Turn.
  • There is a counter of rounds and levels.

Battle Fundamentals

To understand the basics, it is recommended to go through the Tutorial.

Main properties and parameters of the Creature or Structure card:

  • Attack - characterizes the amount of damage that this card will inflict on an enemy card.
  • Health is the main parameter of the life of the card.
  • Level - the number of the level from which this card can be forged on battlefield.
  • Shield - accepts an attack on itself. The shield is recharged at the beginning of each turn. Shield does not protect against Poison.
  • Poison - Inflicts Health damage at the beginning of each turn, ignores the Shield.
  • Regeneration - restores Health at the beginning of each turn, but acts after Poison.
  • Mobility - allows you to move the card horizontally once a turn. To do this, click on this card, and then on the desired cell to the right or left of the card.
  • Speed ​​- a parameter that characterizes the number of lines that a card will pass in 1 turn after pressing the Battle button.
  • Stay - if a card has this effect, then it cannot move.
  • Defender - if a card has this effect, it cannot Attack, but can deal damage in response to an enemy Attack.
  • Forge weakness is a temporary effect for recently forged card. While this effect is in effect, the card cannot walk and attack. It is removed from the card automatically in the next round.

Each card (including Actions) also has a unique ability, described by text in a separate block. The logic of such ability strictly corresponds to its description.

Collecting Rules

Cards

Types of cards
Cards are divided into 5 races:

  • Human
  • Robotic
  • Esoteric
  • Undead
  • Nature

Each race is also divided into three types of cards:

  • Creatures
  • Structures
  • Actions

We recommend you go through the Tutorial in order to understand in more detail.

Card Rarity

Depending on how often the card can be found in the game, the cards are divided into 3 rarity levels:

  • Ordinary is the absolute majority of the cards in the game.
  • Rare - such cards are quite rare and have slightly improved characteristics.
  • Legendary - there are more rumors about these cards than facts are known - they are so rare.

Card Editions

Each card in the game is issued in a separate edition, which is assigned its own number (for example, Edition 001). If any changes are made to the card parameters, then the release of the changed card will occur in the form of a new edition (for example, Edition 002), and the previous Edition will not be issued anymore. Thus, any changes will not affect previously issued cards and players who own the old Edition will be able to continue to own and play them.

Serial Number

Each card in your collection is your game property. It has a unique serial number - this means that each individual card in the game is unique.

Also on the card you can find the name of the artist who prepared a unique HD illustration.

While the card is involved in any active battle, it cannot be removed from the deck or sold.

The transfer of cards between players is prohibited.

Decks

In order for the deck to be used for a duel, it must comply with simple rules:

  1. No more than 3 identical cards (even provided that different Editions of the same card are used).
  2. Exactly 30 cards.
  3. No more than 2 races.

Do not forget that the effectiveness of your deck in battle will depend on the balance of cards of different types and levels!

Shop

Game Currencies

The game uses 2 types of currency:

  1. Coins is an in-game currency for all major payments.
  2. Crystals - currency bought with donation. Used to purchase unique offers.

Buying Booster Packs

When buying a booster pack, the user receives 5 cards of the established rarity, randomly selected from a large collection of cards.

Thus, you can view the collection from which these cards will be selected, but you cannot know in advance which 5 of these cards will fall to the user in the purchased booster pack.

Buying Preassembled Decks

When buying a preassembled deck, the user receives exactly those 30 cards that he sees when viewing this deck.

About us

Created in 2019, Monolithmind is a gamedev studio, based in Kyiv, Ukraine..

We live and develop by the principles of piety and decency

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